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VR EDUCATIONAL PRODUCTION
UNDER UNITY

VR UNITY training

100% e-learning*

€1,500

Duration: 33 hours

* Can be completed with support hours

Thanks to this training, you will be introduced to techniques for creating immersive content and scripting educational experiences for optimal use in VR in 6 degrees of movement and with moving objects. These skills will allow you to innovate in your work, adapting your content to the specific requirements of your clients. By registering, you will deepen your knowledge of tools such as Unity and H3 Toolbox (extension), essential for creating immersive 3D worlds. You will also learn how to optimize your projects for various platforms, including Android, iOS, Windows and MAC. This training is ideal for those involved in pedagogy and audiovisual. In short, you will be able to: Create VR experiences tailored to your needs. Master Unity and H3 Toolbox for interactive 3D content. Optimize your creations taking into account technical and aesthetic criteria. Distribute your content on various platforms. By choosing this path, you are investing in your professional future, positioning yourself at the forefront of educational innovation and acquiring valuable skills in the training and audiovisual sector.


Program updated on 08/27/2023 - General note of the training: (first students during the course).

OBJECTIVE N°1

Master the creation and scripting of immersive content in virtual reality: At the end of the training, you will be able to design immersive and interactive experiences using Unity and H3 Toolbox tools, adapting your creations to specific educational and professional needs .

OBJECTIVE N°2

Acquire the technical skills to optimize and adapt VR projects: You will know how to optimize your productions taking into account technical, aesthetic and performance constraints, by mastering advanced optimization techniques such as LOD, reduction of the number of polygons and materials management .

OBJECTIVE N°3

Know how to effectively distribute and share VR content on different platforms: You will develop the ability to export and make your immersive experiences available on various platforms (Android, iOS, Windows, MAC) and make them accessible via the Internet, thus allowing wide and adapted distribution of your projects.

TRAINING PROGRAM

MODULE 1
10am

MASTER THE CREATION OF 3D UNIVERSES IN UNITY FOR VR
This complete course on Unity will teach you how to install the software on your workstation, configure your first project, explore the functionality of the interface, master the creating and importing 3D objects, as well as setting up 3D scenes for VR. You will also discover how to use the H3 Toolkit, create a Skybox, integrate 360° elements and prepare a scenario for your client.

MODULE 2
7 p.m.

MASTER EDUCATIONAL SCREENPLAY IN VR WITH H3 TOOLBOX
This in-depth course on H3 Toolbox and Unity will allow you to master the installation and integration of the tool, understand and explore each tab (FILE / GRAPH / UTILS / MEDIA / SETTINGS / LICENSE), as well as create and connect nodes in the GRAPH tab to build a scenario without coding. You will also learn how to preview your scenes in virtual reality, test and debug your VR project using a VR headset, manage text, audio and video media, optimize your creations with advanced techniques such as LOD, number of polygons and materials. Finally, you will create an educational GRAPH with H3 Toolbox for use in virtual reality.

MODULE 3
4H

MASTER RENDERING AND ITS DISTRIBUTION
This comprehensive training will teach you how to optimize the visual quality of your Unity projects, export your applications for local use on Android, iOS or Windows, as well as make your experience available online. You will carry out full production of gamified content (6DOF and object movement) for VR.

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OFFICIAL PARTNER OF THIS TRAINING

CONTACT US

If you have any questions about our courses, contact us.

YOUR TRAINER IN PRODUCTION OF VR EDUCATIONAL CONTENT

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Jordan PERRIN; Trainer in the production of 360°/VR educational content, manager of the company DRONE-AMBITION, registered under the activity declaration number 44880152288 with the DREETS of the Grand-Est region. (Immersive-ambition is a brand).
Producer of audiovisual and immersive content, host of a traveling virtual reality cinema. Specialist in the production of 360°/VR educational content since 2017

USEFUL INFORMATION

FOR WHO? Teaching assistants Educational coordinators The trainers Teachers

PREREQUISITES Basic computer skills: You must be comfortable using a computer and browsing the Internet. Technical English Proficiency: Since many software and resources in the VR space are in English, it is desirable that you have some technical English proficiency to follow instructions and tutorials. Access to a computer compatible with the required software: You must have a computer powerful enough to run Unity and H3 Toolbox software, as well as a stable Internet connection to follow the e-learning training. It is recommended to have completed the acculturation training: BASICS OF VR at Immersive-ambition It is recommended to have completed the acculturation training: VR PEDAGOGY at Immersive-ambition Know how to write, read and count in French.

MONITORING EXECUTION AND FORMATIVE EVALUATION Before training: Online or face-to-face interview, evaluation of expectations, knowledge test. During the training: MCQs, exercises, professional situation. At the end of training: Knowledge test, immediate assessment of satisfaction. After the training: Feedback on expectations 1 to 3 months after the training.

TECHNICAL AND EDUCATIONAL RESOURCES E-learning session; Support for complex digital courses; Access to our “Student” e-learning platform; Practical exercises and MCQs (Quizzes); Individual support by email or telephone or on the dedicated forum.

TECHNICAL MEANS Professional extranet space on Digiforma with “student” access. Training rooms equipped with interactive boards, editing station equipped with all useful software. We provide equipment for capturing 360° video, 360° photography, sound, and all the machinery necessary to produce these captures (including drone, lighting, monopod, tablet, etc.). As the equipment evolves frequently, we do everything possible to keep it up to date and offer you adapted and up-to-date equipment.

DISABILITY ACCESSIBILITY Contact us 30 days in advance, in order to best organize the training, specifying your possible compensation needs. For people with reduced mobility wishing to complete their blended-learning training (e-learning and face-to-face), our premises fully meet current PMR standards.

POSITIONING TEST For anyone choosing one of our training courses.

CERTIFICATIVE EVALUATION PROCEDURES MONITORING THE EXECUTION OF THE PRESENTIAL: Attendance sheet signed by trainees and trainer per half-day, progress booklet, training certificate. MONITORING THE EXECUTION OF E-LEARNING: The Digiforma extranet platform allows us to memorize your connection times in your personal e-learning space. A certificate of completion is generated, it lists your exact login slots.

DATES OF E-LEARNING SESSIONS:

Training sessions start at the beginning of the month

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